As seen in the image above, today I added food and water! You can go to shops and spend currency on food and water items, which are now required for your character to survive. If your character lacks food and water for long enough, he will die giving you the option to try again.
I didn't get as much done today as I was hoping for because I slept in and then went paintballing for the first time, however tomorrow I'm hoping to really have the NPC system nailed in to allow them to decide if you stole from them or not, and to properly man a cash register.
To do this I really need to finish figuring out what the people will look like. This presents a problem because even with my voxel editor, it is still difficult for me to make things that look good. I am thinking that to solve this problem I will make the people randomly generated, however I'm hoping that someone who is good at minecraft might be able to help me make some models.
As an afterthought, I am also thinking that the death system in this game is final, and that leaving will count as death. This means each time you reload the game or die it restarts from the base. What do you think of this idea?
In terms of donator benefits in this game: donators can choose to have NPCs named after them if they like, and they will of course be featured in the credits whenever those actually happen. As far as achieving the goal of getting Unity Pro, I have gotten $30 in donations and have raised almost enough to finish the $1,500 goal on my own. If you could help me make the last bit that would be great!
As always, thanks for reading! Post suggestions in the comments section if you have any.